About

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How was La Vida created?

We teamed up with Press Start HK and they gave us requirements to fulfill. Which were to create a board game that is educational. With a lot of thinking and inspirations from other board games, we decided to use my prototype single-player game with other sources too. We came up with the name 'La Vida' because it means 'The Life'. Which our goal is to teach children and above how to deal with life using Maslow's Hierarchy of Needs. Here are the assets we have made as a team! The first one being a map that my team mates have created.

Here are the question and result cards for players to use when in game. They say aloud what the card says and they put down the chosen answer card face down on the table. On the count of three, they flip both their cards and the question card to show the results; gaining or losing in-game currency.

These are the backs of the question cards that I have designed. The black one being for the ABCD cards and the white for the in-game currency cards.

Card Back for ITGM 256 Option 3(ABCD).png

As mentioned above, these are the ABCD answering cards which you will use only once to answer each question.

These are the in-game currency cards. Starting from the left; Health, Money, Achievement, Relationship and Potential. These are the currencies that you will have to use up in order to move around on the map to collect the tokens found on the far ends of the map. 

Mini Game Design Document for La Vida

Theme:
- Life Experience
- Decision-Making
Story:
- You are born into this world and your objective is to get through life as happy as you can
and live long.
Target Audience:
Ages 15~30
Students/Independent Education Companies
Inspirations:
- Reigns
Decision-Making
- Machikoro
Currency
- Cranium
Board Map
Number of Players:
2~4 Players
Components:
Playing Cards:
40 Question cards
4 set of Answering cards
20 Event cards
Board
Resource (Tokens with symbols)
- Money
- Health
- Relationship
- Achievement
- Potential
Player character tokens
Project Objective:
- Challenge player’s attitude towards their on-going education/intellectual curiosity
- Stimulate the player’s desire to continuously learn, explore and grow
Winning Condition:
Player who gets the 5 items first, wins the game.
Rules:
● Set-up
○ Player gets a set of answering card (A-B-C-D).
○ Players gets 3 random tokens from the five categories.
○ Players place play-tokens on the center of the board.
○ The players decide who starts first (youngest, dice)
● Gameplay
○ Each turn:
■ Player draws a Question card and reads it outloud
■ Every player places their Answer card face down on the board.
■ After players have placed their cards, everyone reveals them at the same
time.
■ The Question card is then flipped over and results are revealed.
■ Based on the Question card results, tokens are distributed accordingly.
(gain or lose tokens)
■ Player decides their path and pays accordingly as they move. (lvl = #
movement)(lvl up = path $ more)
■ Next player’s turn (clockwise)
● Other Rules
○ If player have to lose a certain resource but they do not have it, they can choose
to lose other resources, but have to double the amount.
○ If player run out of all resource, they lose the game.
○ Player cannot go through each other on the map